\ Here are all of the objects that are placed in level 1
Here's how an object is loaded in:
	Graphics Initializer:
		x, y, z scaler

	Physics Initializer:
		x, y, z center  Note: y = height above the ground plane.
		x, y, z velocity
		x, y, z, n orientation
		enum physics_type  Current coices: CUBE or PLANE

	AI Initializer:
		None

	// Comments about the object, so you can remember what it is, and what it's for.
\

THROWABLE
	GRAPHICS
		MODEL_TINY
		5.0 10.0 3.0
	PHYSICS
		5.0 0.0 68.0
		0.0 0.0 0.0
		0.0 1.0 0.0 0
		PHYS_DROWN
// The drowning tiny.

ENEMY
	GRAPHICS
		MODEL_TINY
		5.0 10.0 3.0
	PHYSICS
		12.0 0.0 24.0
		0.0 0.0 0.0
		0.0 1.0 0.0 0
		PHYS_CUBE
	AI
		B_ASTARTEST
// The walking tiny.

THROWABLE
	GRAPHICS
		MODEL_SKULL
		5.0 10.0 3.0
	PHYSICS
		14.0 0.0 7.0
		0.0 0.0 0.0
		1.0 0.0 1.0 0
		PHYS_SPHERE
// The skull.

THROWABLE
	GRAPHICS
		MODEL_TINY
		5.0 10.0 3.0
	PHYSICS
		4.0 0.0 12.0
		0.0 0.0 0.0
		0.0 1.0 1.0 90
		PHYS_CUBE
// The sideways tiny.

THROWABLE
	GRAPHICS
		MODEL_BOX
		1.0 1.0 2.0
	PHYSICS
		8.0 0.0 -12.0
		0.0 0.0 0.0
		0.0 0.0 1.0 90
		PHYS_CUBE
// The sideways tiny.

THROWABLE
	GRAPHICS
		MODEL_SPHERE
		1.0 1.0 1.0
	PHYSICS
		12.0 0.0 12.0
		0.0 0.0 0.0
		0.0 0.0 1.0 30
		PHYS_SPHERE
// The sideways tiny.

ENEMY
	GRAPHICS
		MODEL_TINY
		5.0 10.0 3.0
	PHYSICS
		6.0 0.0 24.0
		0.0 0.0 0.0
		0.0 1.0 0.0 0
		PHYS_CUBE
	AI
		B_WANDER
// The wandering on patrol tiny.