\ The quaternions to rotate the meshes so they face forward by defualt.
Having all objects default to the same size makes it easier to visualize future rotations.
		x, y, z, angle in degrees
\

0.0 1.0 0.0 180 ? The wraith.
0.0 1.0 1.0 0 ? The skull.
0.0 1.0 1.0 0 ? The box.
0.0 1.0 0.0 0 ? The sphere.
0.0 1.0 0.0 0 ? The obelisk.