\ This top paragraph is all in comments.
	How my script works:
		Comments are optional.
		The top comments need the slash around them.
		After the first comment, you have the value to be used, the name of the value,
		and a short comment or description of what the data is for.
		the short descriptions, don't need slashes to work, and are still optional.
	Sit down, relax, and enjoy the show.\

DIK_P SAVE  The key to press to save all data.
DIK_L LOAD  The key to press to load all data.
DIK_F2 FULLSCREEN Toggles fullscreen mode.
DIK_W FORWARD Moves the camera forward
DIK_S BACKWARD Moves the camera backward
DIK_A LEFT Moves the camera left
DIK_D RIGHT Moves the camera right
DIK_E UP Moves camera up for debug
DIK_Q DOWN Moves camera down for debug
DIK_C CAM Switches debug camera
DIK_ESCAPE ESCAPE The escape key, to exit the game.
DIK_T TOGGLE_MOUSE Switches between mouse controls for looking around.
DIK_Z INCREASE_SANITY Increases sanity.
DIK_X DECREASE_SANITY Decreases sanity.
DIK_SPACE THROW Throws an object from the player.
DIK_0 DEBUG_NUM0 A number key, useful for debugging stuff.
DIK_1 DEBUG_NUM1 A number key, useful for debugging stuff.
DIK_2 DEBUG_NUM2 A number key, useful for debugging stuff.
DIK_3 DEBUG_NUM3 A number key, useful for debugging stuff.
DIK_4 DEBUG_NUM4 A number key, useful for debugging stuff.
DIK_5 DEBUG_NUM5 A number key, useful for debugging stuff.
DIK_6 DEBUG_NUM6 A number key, useful for debugging stuff.
DIK_7 DEBUG_NUM7 A number key, useful for debugging stuff.
DIK_8 DEBUG_NUM8 A number key, useful for debugging stuff.
DIK_9 DEBUG_NUM9 A number key, useful for debugging stuff.
DIK_T SNAP_TO_TERRAIN Snaps the camera to a fixed height above the terrain.
DIK_UP MENU_UP Moves up in the level editor.
DIK_DOWN MENU_DOWN Moves down in the level editor.
DIK_LEFT MENU_DECREASE Lowers the value of the highlighted item.
DIK_RIGHT MENU_INCREASE Raises the value of the highlighted item.
DIK_DELETE MENU_DELETE Deletes the currently component or object.
DIK_N MENU_NEW Creates a new object or component.
DIK_PAGEUP MENU_COMP_UP Move up to the next component.
DIK_PAGEDOWN MENU_COMP_DOWN Move down to the next component.
DIK_LSHIFT MENU_SHIFT Hold down to select multiple objects.
DIK_BACK UNSELECT_OBJECTS If multiple objects are selected, this unselects them.
DIK_SPACE DRAG_OBJECTS Hold down to drag objects around with the mouse.
DIK_C COPY_1 Press this and COPY_2 to make a copy of the selected objects.
DIK_LCONTROL COPY_2 Press this and COPY_1 to make a copy of the selected objects.
DIK_RETURN ENTER_TEXT Press to start typing text, press again to set the selected variable with the input.
DIK_G GOTO Snaps the camera's location to be in front of the selected object.
DIK_H HELP Shows the Level Editor's help menu.
DIK_PAUSE PAUSE Pauses the Level Editor.
DIK_Z UNDO Hold this and COPY_2 to undo the previous deletion.
DIK_B NEXT_ANIM Switch model to next animation
DIK_J DISPLAY_JOURNAL Display the journal
DIK_K DISPLAY_TOME Display the tome