\ Models 
	filename, is_animated, modelname, comment

	filename - the path to the file.
	is_animated - 
	quaternion - the x, y, z, angle for rotation, just default with 0 1 0 0
	modelname - MODEL_NAME
\


Data/wraith.x true 0.0 1.0 0.0 180 MODEL_WRAITH

Data/skullocc.x false 0.0 1.0 0.0 0 MODEL_SKULL

Data/Box.x  false 0.0 1.0 0.0 0 MODEL_BOX

Data/sphere2.x  false 0.0 1.0 0.0 0 MODEL_SPHERE

Data/Obelisk.x  false 0.0 1.0 0.0 0 MODEL_OBELISK

Data/outline.x  false 0.0 1.0 0.0 0 MODEL_OUTLINE

Data/largeblock.x false 0.0 1.0 0.0 0 MODEL_LARGEBLOCK

Data/tallblock.x false 0.0 1.0 0.0 0 MODEL_TALLBLOCK3

Data/smallblock.x false 0.0 1.0 0.0 0 MODEL_SMALLBLOCK

Data/crystal.X false 0.0 1.0 0.0 0 MODEL_CRYSTAL

Data/cheese.X  false 0.0 1.0 0.0 0 MODEL_CHEESE

Data/tome.X false 0.0 1.0 0.0 0 MODEL_TOME

Data/notebook.X	false 0.0 1.0 0.0 0 MODEL_NOTEBOOK