\ Here are all of the objects that are placed in level 1 
Here's how an object is loaded in:

	You don't need to have all of these filled out, but physics does need graphics to work.
	If you want to load in multiple objects at the same time you can use the grid to have them fill out in a grid,
	but you don't need GRID to make an object, but if you use it you need to have physics made first.

	Graphics Initializer:
		x, y, z scaler

	Physics Initializer:
		x, y, z center  Note: y = height above the ground plane.
		x, y, z velocity
		x, y, z, n orientation
		enum physics_type  Current coices: CUBE or PLANE

	AI Initializer:
		B_NOTHING
		B_DUMBCHASE
		B_DUMBCHASEPLAYER
		B_ASTARTEST
		B_WANDER
		B_SEPARATE
		B_WALLPROTECTION
		B_SMA
		B_MAKE_SCREAM_SMA
		B_HEAR_SCREAM_SMA
		
	GAME:
	unsigned max_sanity, unsigned damage_timer
	

	GRID:  The grid is made in reference to the original center, so 0,0,0 was the original point.
		spacing		The amount of spacing between the objects, it is multiplied by the size of the objects, so 1 means there is room for another object between them.
		x, y, z min
		x, y, z max

	// Comments about the object, so you can remember what it is, and what it's for.
\
 
PLAYER
	GRAPHICS
		MODEL_BOX 
		5 20 5 
		false 
	PHYSICS
		-1854.64 25.5343 2142.34 
		0 0 0 
		0 1 0 180 
		PHYS_PLAYER
	GAME
		100 1
// Object made by the level editor.                       


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-1291.64 389.821 -619.113 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                  


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1113.28 125.107 -2048.16 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                     


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1633.96 575.259 857.197 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                    


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1341.65 145.598 -1892.99 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                   


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-391.351 152.837 -2116.86 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                     


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-330.672 136.401 -1957.78 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                     


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-10.6802 210.098 -2062.05 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                     


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-1633.13 312.801 -1130.64 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                   


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-1084.64 471.24 -316.288 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                   


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-176.288 400.515 -705.838 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                     


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		472.985 557.838 -229.652 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                     


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		948.427 336.615 -256.652 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                     


GROUP 0 0 0  -1 


MONUMENT
	GRAPHICS
		MODEL_OBELISK 
		80 400 80 
		true 
	PHYSICS
		-652.7 413.225 996.915 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.                       


TOME
	GRAPHICS
		MODEL_TOME 
		7.5 0.5 11.5 
		true 
	PHYSICS
		-1856.46 235.377 -627.767 
		0 0 0 
		0 1 0 180 
		PHYS_MONUMENT
	GAME
		4 1
// Object made by the level editor.             


THROWABLE
	GRAPHICS
		MODEL_CRYSTAL 
		7.5 7.5 7.5 
		true 
	PHYSICS
		-110.863 105.024 -2082.95 
		0 0 0 
		0 1 0 0 
		PHYS_CRYSTAL
// Object made by the level editor.    


NOTEBOOK
	GRAPHICS
		MODEL_NOTEBOOK 
		7.5 0.5 11.5 
		true 
	PHYSICS
		2200.84 208.666 2412.23 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
	GAME
		4 1
// Object made by the level editor.    


NOTEBOOK
	GRAPHICS
		MODEL_NOTEBOOK 
		7.5 0.5 11.5 
		true 
	PHYSICS
		2819.26 -645.674 -1013.93 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
	GAME
		3 1
// Object made by the level editor.     


TOME
	GRAPHICS
		MODEL_TOME 
		7.5 0.5 11.5 
		true 
	PHYSICS
		-1027.9 85.1289 -1654.75 
		0 0 0 
		0 1 0 180 
		PHYS_MONUMENT
	GAME
		3 1
// Object made by the level editor.              


GROUP 2058.8 46.2684 -1976.32  158.312 


MONUMENT
	GRAPHICS
		MODEL_LARGEBLOCK 
		178 17 188 
		true 
	PHYSICS
		2058.38 23.9535 -1958.46 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// Base of a monument.                       


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		15 62.5 15 
		true 
	PHYSICS
		1998.37 56.1496 -2018.04 
		0 0 0 
		0 1 0 90 
		PHYS_MONUMENT
// The back left pillar of the monument..                       


MONUMENT
	GRAPHICS
		MODEL_SMALLBLOCK 
		15 50 15 
		true 
	PHYSICS
		1996.46 50.3359 -1901.92 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// The front left pillar of the monument.                       


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		25 15 25 
		true 
	PHYSICS
		2112.01 112.486 -2018.42 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// The stone square on top of the back right pillar.                       


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		15 100 15 
		true 
	PHYSICS
		2112.01 69.4864 -2018.42 
		0 0 0 
		1 0 0 180 
		PHYS_MONUMENT
// The back right pillar of the monument.                       

