\ Here are all of the objects that are placed in level 1 
Here's how an object is loaded in:

	You don't need to have all of these filled out, but physics does need graphics to work.
	If you want to load in multiple objects at the same time you can use the grid to have them fill out in a grid,
	but you don't need GRID to make an object, but if you use it you need to have physics made first.

	Graphics Initializer:
		x, y, z scaler

	Physics Initializer:
		x, y, z center  Note: y = height above the ground plane.
		x, y, z velocity
		x, y, z, n orientation
		enum physics_type  Current coices: CUBE or PLANE

	AI Initializer:
		B_NOTHING
		B_DUMBCHASE
		B_DUMBCHASEPLAYER
		B_ASTARTEST
		B_WANDER
		B_SEPARATE
		B_WALLPROTECTION
		B_SMA
		B_MAKE_SCREAM_SMA
		B_HEAR_SCREAM_SMA
		
	GAME:
	unsigned max_sanity, unsigned damage_timer
	

	GRID:  The grid is made in reference to the original center, so 0,0,0 was the original point.
		spacing		The amount of spacing between the objects, it is multiplied by the size of the objects, so 1 means there is room for another object between them.
		x, y, z min
		x, y, z max

	// Comments about the object, so you can remember what it is, and what it's for.
\
 
PLAYER
	GRAPHICS
		MODEL_BOX 
		5 20 5 
		false 
	PHYSICS
		123.721 43.2246 2124.47 
		0 0 0 
		0 1 0 180 
		PHYS_PLAYER
	GAME
		100 1
// Object made by the level editor.                                      


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		2159.19 107.063 2044.78 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                    


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-2005.41 110.888 2140.24 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                     


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		772.793 111.718 -21.4328 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                      


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		988.161 182.961 2239.26 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                      


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		590.472 152.337 -171.614 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                       


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1485.89 122.881 -1866.03 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                        


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		15 30 30 
		true 
	PHYSICS
		-1851.33 110.417 -853.664 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		2 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                         


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1351.26 118.544 -1581.63 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                          


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		137.974 159.243 113.254 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                          


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		449.085 138.27 174.636 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                          


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1111.39 129.925 -1557.51 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                          


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-528.696 73.6546 -919.656 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                          


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		30 61 65 
		true 
	PHYSICS
		-1919.69 99.3014 -794.378 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		20 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                          


THROWABLE
	GRAPHICS
		MODEL_OBELISK 
		7.5 7.5 7.5 
		true 
	PHYSICS
		253.851 3.7612 -2130.8 
		0 0 0 
		0 1 0 0 
		PHYS_SPHERE
// Object made by the level editor.  


THROWABLE
	GRAPHICS
		MODEL_OBELISK 
		7.5 7.5 7.5 
		true 
	PHYSICS
		272.097 3.64657 -2152.53 
		0 0 0 
		0 1 0 0 
		PHYS_SPHERE
// Object made by the level editor.   


THROWABLE
	GRAPHICS
		MODEL_OBELISK 
		7.5 7.5 7.5 
		true 
	PHYSICS
		290.187 3.41988 -2131.33 
		0 0 0 
		0 1 0 0 
		PHYS_SPHERE
// Object made by the level editor.   


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		12.7105 158.924 -206.288 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                           


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		252.571 147.543 -230.414 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                           


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		387.208 151.88 -514.806 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                                         


GROUP 0 0 0  -1 


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		9.5 145.5 236.5 
		true 
	PHYSICS
		1110.13 174.712 2268.31 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.                  


NOTEBOOK
	GRAPHICS
		MODEL_NOTEBOOK 
		6.5 0.5 10.5 
		true 
	PHYSICS
		2163.12 42.5304 2124.04 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
	GAME
		5 1
// a journal                     


TOME
	GRAPHICS
		MODEL_TOME 
		8.5 2.5 14.5 
		true 
	PHYSICS
		-1859.04 52.0286 -750.225 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
	GAME
		5 1
// a tome                    


NOTEBOOK
	GRAPHICS
		MODEL_NOTEBOOK 
		7.5 0.5 12.5 
		true 
	PHYSICS
		-1917.87 47.9177 2131.3 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
	GAME
		6 1
// Object made by the level editor.           


MONUMENT
	GRAPHICS
		MODEL_OBELISK 
		120 300 120 
		true 
	PHYSICS
		343.285 135.628 -64.0048 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.  


GROUP 821.264 125.817 2269.8  140.09 


TOME
	GRAPHICS
		MODEL_TOME 
		10.5 1.5 17.5 
		true 
	PHYSICS
		935.404 121.333 2249.65 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
	GAME
		6 1
// a tome               


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		9.5 112.5 236.5 
		true 
	PHYSICS
		812.351 126.167 2271.37 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.                   


GROUP 264.616 -91.9246 -1991.48  308.289 


MONUMENT
	GRAPHICS
		MODEL_BOX 
		200 6.5 200 
		true 
	PHYSICS
		265.115 -94.3335 -2070.91 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.        


MONUMENT
	GRAPHICS
		MODEL_SMALLBLOCK 
		12.5 100 400 
		true 
	PHYSICS
		362.128 -69.2558 -1991 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.         


MONUMENT
	GRAPHICS
		MODEL_BOX 
		200 6.5 200 
		true 
	PHYSICS
		265.115 -100.333 -2020.91 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.         


MONUMENT
	GRAPHICS
		MODEL_BOX 
		200 6.5 200 
		true 
	PHYSICS
		265.115 -106.333 -1981.91 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.         


MONUMENT
	GRAPHICS
		MODEL_BOX 
		200 6.5 200 
		true 
	PHYSICS
		265.115 -112.334 -1950.91 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.         


MONUMENT
	GRAPHICS
		MODEL_BOX 
		200 6.5 200 
		true 
	PHYSICS
		265.115 -117.334 -1927.91 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.         


THROWABLE
	GRAPHICS
		MODEL_CRYSTAL 
		7.5 7.5 7.5 
		true 
	PHYSICS
		273.088 15.6849 -2127.7 
		0 0 0 
		0 1 0 0 
		PHYS_CRYSTAL
// Object made by the level editor.        


MONUMENT
	GRAPHICS
		MODEL_SMALLBLOCK 
		12.5 100 400 
		true 
	PHYSICS
		165.128 -69.2558 -1991 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.        

