\ Here are all of the objects that are placed in level 1 
Here's how an object is loaded in:

	You don't need to have all of these filled out, but physics does need graphics to work.
	If you want to load in multiple objects at the same time you can use the grid to have them fill out in a grid,
	but you don't need GRID to make an object, but if you use it you need to have physics made first.

	Graphics Initializer:
		x, y, z scaler

	Physics Initializer:
		x, y, z center  Note: y = height above the ground plane.
		x, y, z velocity
		x, y, z, n orientation
		enum physics_type  Current coices: CUBE or PLANE

	AI Initializer:
		B_NOTHING
		B_DUMBCHASE
		B_DUMBCHASEPLAYER
		B_ASTARTEST
		B_WANDER
		B_SEPARATE
		B_WALLPROTECTION
		B_SMA
		B_MAKE_SCREAM_SMA
		B_HEAR_SCREAM_SMA
		
	GAME:
	unsigned max_sanity, unsigned damage_timer
	

	GRID:  The grid is made in reference to the original center, so 0,0,0 was the original point.
		spacing		The amount of spacing between the objects, it is multiplied by the size of the objects, so 1 means there is room for another object between them.
		x, y, z min
		x, y, z max

	// Comments about the object, so you can remember what it is, and what it's for.
\
 
PLAYER
	GRAPHICS
		MODEL_BOX 
		5 20 5 
		false 
	PHYSICS
		-1687.69 50.7956 2004.16 
		0 0 0 
		0 1 0 180 
		PHYS_PLAYER
	GAME
		100 1
// Object made by the level editor.                   


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-1635.03 169.861 -1133.94 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                              


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		353.997 157.075 -36.1944 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                              


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1532.71 100.409 491.408 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-280.163 151.631 -78.4286 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                               


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1113.28 125.107 -2048.16 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                 


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-385.188 126.775 -2114.48 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1341.65 145.598 -1892.99 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                               


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		120.162 155.756 -194.312 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                 


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		255.055 122.802 1515.98 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                 


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1424.94 119.163 1654.76 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                 


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1797.88 127.198 1490.91 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                 


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-262.246 144.187 -1907.73 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                                


GROUP 0 0 0  -1 


NOTEBOOK
	GRAPHICS
		MODEL_NOTEBOOK 
		7.5 0.5 10.5 
		true 
	PHYSICS
		-1805.87 31.5159 1900.77 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
	GAME
		7 1
// Object made by the level editor.         


NOTEBOOK
	GRAPHICS
		MODEL_NOTEBOOK 
		7.5 0.5 11.5 
		true 
	PHYSICS
		937.633 28.8971 -1758.99 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
	GAME
		8 1
// Object made by the level editor.         


TOME
	GRAPHICS
		MODEL_TOME 
		7.5 0.5 13.5 
		true 
	PHYSICS
		618.523 51.6609 2144.29 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
	GAME
		8 1
// Object made by the level editor.         


THROWABLE
	GRAPHICS
		MODEL_CRYSTAL 
		7.5 7.5 7.5 
		true 
	PHYSICS
		-608.452 61.7829 -2005.18 
		0 0 0 
		0 1 0 0 
		PHYS_CRYSTAL
// Object made by the level editor. 


TOME
	GRAPHICS
		MODEL_TOME 
		7.5 0.5 11.5 
		true 
	PHYSICS
		-1793.87 0.593904 -2049.72 
		0 0 0 
		0 1 0 180 
		PHYS_MONUMENT
	GAME
		7 1
// Object made by the level editor.          


GROUP -2002.61 202.02 -2002.05  214.498 


TOME
	GRAPHICS
		MODEL_TOME 
		7.5 0.5 11.5 
		true 
	PHYSICS
		-2049.37 7.92414 -2027.62 
		0 0 0 
		0 1 0 180 
		PHYS_MONUMENT
	GAME
		9 1
// Object made by the level editor.         


MONUMENT
	GRAPHICS
		MODEL_OBELISK 
		80 400 80 
		true 
	PHYSICS
		-2001.06 208.435 -2001.21 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.                   


GROUP 507.613 72.6673 2154.71  92.4407 


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		40 30 40 
		true 
	PHYSICS
		554.13 58.707 2186.31 
		0 0 0 
		0 1 0 25 
		PHYS_MONUMENT
// Object made by the level editor.                  


MONUMENT
	GRAPHICS
		MODEL_SKULL 
		30 30 30 
		true 
	PHYSICS
		553.87 89.2533 2183.53 
		0 0 0 
		0 1 0 331 
		PHYS_MONUMENT
// Object made by the level editor.                 


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		40 30 40 
		true 
	PHYSICS
		510.823 58.7072 2156.4 
		0 0 0 
		0 1 0 25 
		PHYS_MONUMENT
// Object made by the level editor.                  


MONUMENT
	GRAPHICS
		MODEL_SKULL 
		30 30 30 
		true 
	PHYSICS
		509.217 90.455 2158.34 
		0 0 0 
		0 1 0 331 
		PHYS_MONUMENT
// Object made by the level editor.                  


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		40 30 40 
		true 
	PHYSICS
		459.487 58.7074 2120.94 
		0 0 0 
		0 1 0 25 
		PHYS_MONUMENT
// Object made by the level editor.                 


MONUMENT
	GRAPHICS
		MODEL_SKULL 
		30 30 30 
		true 
	PHYSICS
		457.779 89.9021 2122.83 
		0 0 0 
		0 1 0 331 
		PHYS_MONUMENT
// Object made by the level editor.                 

