\ Constants to be used for the physics. 

\


-80.0f GRAVITY Standard gravity -60.0f
0.001f COL_TOLERANCE How close can the two objects be before they collide.
0.010f VEL_TOLERANCE How slow are they moving, before they are considered to not be moving.
0.003f ANG_VEL_TOLERANCE How slow are they moving, before they are considered to not be moving.
0.005f LIN_DRAG The coefficient of linear drag. 0.001 for almost no, 0.025 for good drag.
1.5f ANG_DRAG The coefficient of angular drag.
0.0f CUBE_OFFSET How high cubes start off the ground.
7500.0f LINEAR_THRUST Scales the thrust value given by the AI. [was 75]
0.005f TIME_STEP_LIMIT The maximum size to allow the timestep.
13.75f CREATURE_OFFSET The height that creatures are off the ground.
3.2f CAMERA_SCALAR Scales the speed of the player.
0.8f CAMERA_HEIGHT How high the camera should be on the player, 1=top, -1=bottom, 0=center
200.0f MAX_SPEED The maximum speed of creatures. [was 300]
180.0f MAX_ROTATION_DEGREE The maximum amount a creature can turn.
500.0f PICK_UP_DIST The distance that throwable items will can be picked up.
1000.0f PICK_UP_FORCE The force that pulls the item to the player.
1.4f PICK_UP_HEIGHT Where the picked up items should go, this is relative to the player's height, 1.0 means the top of the player.
20.0f ACQUIRED_DIST The distance where the player objects the objects he pulls in.
750.0f MAX_PULL_VEL The maximum velocity of an object that you are pulling towards you.
5.0f MAX_PLAYER_CHARGE The total amount of time that the player can charge.
1.0f MIN_PLAYER_CHARGE The smallest amount that the player can shoot.
6.0f PLAYER_SHOT_SIZE_MULTIPLIER When the player shoots, this value is multiplies the size of the shot.
0.25f COOL_DOWN_TIME The amounth of time needed before the player can shoot again.
750.0f SHOT_VEL The speed that the player throws objects.