\ Physics objects 
	density, movable, friction, bounce
	gravity, creature, collision, spherical

	density -> the desity of the object, once it's scaled to fit the size, it'll be mass.
	movable -> is the object the ground, or stuck to the ground.
	friction -> friction of the object.  Friction factors are multiplied together.
	bounce -> 1 = standard elastic object, <1 = sticky or gooey, >1 = bouncy.  Bounce factors are added togther.

	gravity -> true = object is affected by gravity, false = not effected by gravity
	creature -> true = the object is a creature that will stand upright on the ground, not tilt with the slope.
	collision -> true = the object will collide with other objects
	Shape -> S_SPHERE, S_CUBE
\

1.0 false 0.5 0.25
false false true S_GROUND
	PHYS_GROUND The ground's physics data.

2.0 true 0.2 0.5
true false true S_CUBE
	PHYS_CUBE test cube object data.

1.0 true 0.2 0.5
true false true S_SPHERE
	PHYS_SPHERE test sphere object data.
	
1.0 true 0.2 0.5
true false true S_SPHERE
	PHYS_ROCK A standard spherical rock.

1.0 false 0.5 0.35
false false true S_CUBE
	PHYS_MONUMENT Remains from ancient times.

1.0 false 0.5 0.35
false false true S_SPHERE
	PHYS_MONUMENT_SPHERE Remains from ancient times.

1.0 true 0.5 0.35
true false false S_CHEESE
	PHYS_CHEESE Cheese.

0.001 true 0.1 1.0
true true true S_SPHERE
	PHYS_WRAITH WRAITH object data.

8.0 true 0.75 0.2
true, true, true, S_CUBE
	PHYS_PLAYER test player object data.

1.0 true 0.5 1.0
false, false, true, S_SPHERE
	PHYS_E_SHOT The player's energy attack.

1.0 false 0.5 1.0
false, false, true, S_CUBE
	PHYS_CRYSTAL The Crystal at the end of the level.

1.0 false 0.5 1.0
false, true, false, S_CUBE
	PHYS_DEAD For enemies that are in the process of dying.