\ Here are all of the objects that are placed in level 1 
Here's how an object is loaded in:

	You don't need to have all of these filled out, but physics does need graphics to work.
	If you want to load in multiple objects at the same time you can use the grid to have them fill out in a grid,
	but you don't need GRID to make an object, but if you use it you need to have physics made first.

	Graphics Initializer:
		x, y, z scaler

	Physics Initializer:
		x, y, z center  Note: y = height above the ground plane.
		x, y, z velocity
		x, y, z, n orientation
		enum physics_type  Current coices: CUBE or PLANE

	AI Initializer:
		B_NOTHING
		B_DUMBCHASE
		B_DUMBCHASEPLAYER
		B_ASTARTEST
		B_WANDER
		B_SEPARATE
		B_WALLPROTECTION
		B_SMA
		B_MAKE_SCREAM_SMA
		B_HEAR_SCREAM_SMA
		
	GAME:
	unsigned max_sanity, unsigned damage_timer
	

	GRID:  The grid is made in reference to the original center, so 0,0,0 was the original point.
		spacing		The amount of spacing between the objects, it is multiplied by the size of the objects, so 1 means there is room for another object between them.
		x, y, z min
		x, y, z max

	// Comments about the object, so you can remember what it is, and what it's for.
\
 
PLAYER
	GRAPHICS
		MODEL_BOX 
		5 20 5 
		false 
	PHYSICS
		-1597.03 54.9089 2401.34 
		0 0 0 
		0 1 0 180 
		PHYS_PLAYER
	GAME
		100 1
// Object made by the level editor.                   


MONUMENT
	GRAPHICS
		MODEL_BOX 
		15 82.5 15 
		true 
	PHYSICS
		2112.47 62.3153 -1900.95 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// The front right pillar of the monument.                           


MONUMENT
	GRAPHICS
		MODEL_BOX 
		15 50 15 
		true 
	PHYSICS
		1996.46 50.3359 -1901.92 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// The front left pillar of the monument.                           


MONUMENT
	GRAPHICS
		MODEL_BOX 
		178 17 188 
		true 
	PHYSICS
		2058.38 23.9535 -1958.46 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// Base of a monument.                           


MONUMENT
	GRAPHICS
		MODEL_BOX 
		15 37.5 15 
		true 
	PHYSICS
		1997.68 41.5944 -1996.17 
		0 0 0 
		1 0 0 -70 
		PHYS_MONUMENT
// The top half of the back left pillar.                           


MONUMENT
	GRAPHICS
		MODEL_BOX 
		15 62.5 15 
		true 
	PHYSICS
		1998.37 56.1496 -2018.04 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// The back left pillar of the monument..                           


MONUMENT
	GRAPHICS
		MODEL_BOX 
		15 100 15 
		true 
	PHYSICS
		2112.01 69.4864 -2018.42 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// The back right pillar of the monument.                           


MONUMENT
	GRAPHICS
		MODEL_BOX 
		25 15 25 
		true 
	PHYSICS
		2112.01 112.486 -2018.42 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// The stone square on top of the back right pillar.                           


THROWABLE
	GRAPHICS
		MODEL_BOX 
		10 10 10 
		true 
	PHYSICS
		-1645 130.77 2645.03 
		0 0 0 
		0 1 0 0 
		PHYS_CUBE
// Object made by the level editor.       


THROWABLE
	GRAPHICS
		MODEL_BOX 
		5 5 5 
		true 
	PHYSICS
		-1625 111 2645 
		-10 0 0 
		0 1 0 45 
		PHYS_CUBE
// Object made by the level editor.     


THROWABLE
	GRAPHICS
		MODEL_BOX 
		10 10 10 
		true 
	PHYSICS
		-1645 111 2645 
		0 0 0 
		0 0 1 45 
		PHYS_CUBE
// Object made by the level editor.      


THROWABLE
	GRAPHICS
		MODEL_BOX 
		5 5 5 
		true 
	PHYSICS
		-1625 51.2412 2645 
		-10 0 0 
		-1 1 -1 45 
		PHYS_CUBE
// Object made by the level editor.      


THROWABLE
	GRAPHICS
		MODEL_BOX 
		10 10 10 
		true 
	PHYSICS
		-1645 49.2412 2645 
		0 0 0 
		0 1 0 0 
		PHYS_CUBE
// Object made by the level editor.       


THROWABLE
	GRAPHICS
		MODEL_BOX 
		5 5 5 
		true 
	PHYSICS
		-1625 135 2645 
		-10 0 0 
		-1 1 -1 0 
		PHYS_CUBE
// Object made by the level editor.      


THROWABLE
	GRAPHICS
		MODEL_BOX 
		5 5 5 
		true 
	PHYSICS
		-1625 90 2645 
		-10 0 0 
		0 1 0 45 
		PHYS_CUBE
// Object made by the level editor.      


THROWABLE
	GRAPHICS
		MODEL_BOX 
		10 10 10 
		true 
	PHYSICS
		-1645 90 2645 
		0 0 0 
		0 1 0 0 
		PHYS_CUBE
// Object made by the level editor.       


THROWABLE
	GRAPHICS
		MODEL_BOX 
		4 4 4 
		true 
	PHYSICS
		-1625 33 2645 
		-10 0 0 
		1 0 0 45 
		PHYS_CUBE
// Object made by the level editor.       


THROWABLE
	GRAPHICS
		MODEL_BOX 
		10 10 10 
		true 
	PHYSICS
		-1645 28 2645 
		0 0 0 
		0 1 0 0 
		PHYS_CUBE
// Object made by the level editor.        


THROWABLE
	GRAPHICS
		MODEL_BOX 
		5 5 5 
		true 
	PHYSICS
		-1625 70 2645 
		-10 0 0 
		-1 1 -1 0 
		PHYS_CUBE
// Object made by the level editor.        


THROWABLE
	GRAPHICS
		MODEL_BOX 
		10 10 10 
		true 
	PHYSICS
		-1645 70 2645 
		0 0 0 
		0 1 0 0 
		PHYS_CUBE
// Object made by the level editor.         

